The weekend experience

Pack your dice.
We’ll set the scene.

Four sessions. Shared meals. A campsite in the Waterberg. A whole weekend to get lost in a different world.

Arrive Friday evening or Saturday morning, build or introduce your characters, and get to know your party through a short opening dungeon crawl. The main adventure aims for around four three-hour sessions, with breaks and flexibility to suit the group.

Photograph from the Waterberg D&D weekend experience
Choose your adventure

What kind of trouble
will you get into?

PRISON ESCAPE

Running Out Of Hard Time

A magical prison holds your party while a former business partner dismantles everything you’ve built. Escape before there’s nothing left to return to.

STEALTH INCURSION

Pass Without Trace

An enemy army is strengthened by an unholy aura. Slip behind its lines, penetrate its stronghold and give your homeland a fighting chance.

MAFIA ERRANDS

One Wrong Turn Deserves Another

You’ve offended a powerful crime family. Run, make amends or stand your ground—but in a city full of hidden motives, every choice has a price.

HORROR SURVIVAL

Five Stages Of Sorrow

A promise of fame and fortune leads somewhere bleak and unfamiliar. Cold, hungry and in need of allies, can your party find a way out of the Shadowfell?

Have an existing group or an idea of your own? Ask Chris about a custom adventure or working specific scenarios into your weekend.

Potjie prepared for the weekend
Simple, wholesome meals between sessions.
Around the table, again

Adventure fuel.
Made on the farm.

The standard package includes breakfast, lunch and dinner. A typical menu might include:

  • Breakfast: scrambled eggs and toast, or porridge with toppings.
  • Lunch: assorted sandwiches, crisps and salad.
  • Dinner: potjie and rice, or boerewors rolls with pap and relish.
  • Throughout the day: tea, coffee and squash.

Bring your own snacks and other drinks. Discuss dietary needs or menu changes in advance; changes may affect the price. Self-catered group arrangements are available by discussion.

At your party’s pace

A weekend,
roughly mapped out.

This is a sample Friday-arrival schedule, rather than a fixed itinerary. Optional sessions and time outdoors depend on your group.

Friday

  • 16:00 Arrive and pitch tents
  • 17:00 Character creation or bonding
  • 18:00 Dinner
  • 19:00–22:00 Optional session

Saturday

  • 08:00 Breakfast
  • 09:00–12:00 D&D session
  • 12:30 Lunch
  • 14:00–17:00 D&D session
  • 18:00 Dinner
  • 19:00–22:00 Optional session

Sunday

  • 08:00 Breakfast
  • 09:00–12:00 D&D session
  • 12:00 Pack up and depart

Arrival on Saturday is also possible. Arrange your schedule and meal inclusions with Chris.

What’s included?

The R2,500 Friday-arrival package includes D&D, camping facilities, two breakfasts, two lunches, two dinners, tea, coffee and squash. A 50% deposit is required to reserve your spot after availability is confirmed.

If you withdraw, the deposit is refunded if your place is filled. Individual-player weekends require at least three players. A two-player fallback may be possible for a solo booking with Tammy joining the game; the listed supplement is R550. Confirm the arrangement and total with Chris.

What should I bring?

Character concepts or sheets, camping gear, torches, a towel, snacks and drinks. Facilities are shared and power is limited to small charging needs. Safari tents are available if you’d prefer a proper bed.

Character rules and practical questions ↗

Camping and safari tents ↗

Your next adventure

Plan your weekend

Chat with Chris to check availability, choose your adventure and arrange your booking.

R2,500 per person Friday-arrival package · Own camping gear · Meals included

A 50% deposit reserves your place once Chris confirms availability. Individual-player weekends need at least three players. Safari tent rates are separate; confirm your full total with Chris.

Opens a draft message for you to review and send. Your place is only reserved after confirmation and deposit.